Syllabus

MileStones

 

PROJECT
SUPERVISORS

T Aamodt

P. Abolmaesumi

A Bashashati

L. Chrostowski

A Fedorova

S Fels

N K-Hashemi

A Ivanov

L Lampe

J Madden

P Nair

T Nguyen

M Ordonez

K Pattabiraman

J Rubin

M Shahrad

S Shekhar

C Thrampoulidis

K Walus

L. Wang

Z Wang

ZJ Wang

EECE 597 Prof. NK. Hashemi - Projects

To Apply: email For information & availability of specific projects.
ID Status Name
NKH-1 Available Algorithm to Quantify Ocular Torsion in Humans
This project will appeal to students who like computer programing and are interested in computational neuroscience, especially if you care about knowledge transfer and free availability of research tools for all. The Sensorimotor Physiology Laboratory (Kinesiology, UBC) is studying the sensorimotor control systems that underlie the human balance system. An integral part of the human balance system is the vestibular system, which is located in the inner ear. It is providing us with the sense of balance and spatial orientation for the purpose of coordinating eye and head movements. In order to investigate the function and underlying physiological mechanisms of the vestibular system, researchers in our lab and several others across the globe use motion platforms to elicit eye movements. It is also possible to stimulate the vestibular system and induce eye movements by applying a small electrical current behind the ears (Electrical Vestibular Stimulation or EVS). The response to, and perception of, this stimulation changes with body and head position, providing a unique investigative tool to understand how the central nervous system processes vestibular signals and relates these signals to physical motions (linear and rotational accelerations). A major gap is the measurement of torsional eye movements elicited by motion or electrical stimuli. A number of algorithms have been proposed but most are slow and not readily available to the research community. We want to develop an algorithm to quantify torsional eye motion and make it model available to the public. Therefore, a user friendly graphical interface would be an asset for this algorithm. Project objectives: The main objective of the project is to design and code an algorithm to quantify 3D eye movements from video recordings. Students are also expected to work on a graphical user interface for the algorithm.
NKH-2 Available GUI for a Model of Vestibular Processing
This project will appeal to students who like computer programing and are interested in computational neuroscience, especially if you care about knowledge transfer and free availability of research tools for all. The Sensorimotor Physiology Laboratory (Kinesiology, UBC) is studying the sensorimotor control systems that underlie the human balance system. An integral part of the human balance system is the vestibular system, which is located in the inner ear. It is providing us with the sense of balance and spatial orientation for the purpose of coordinating movement with balance. In order to investigate the function and underlying physiological mechanisms of the balance system, researchers in our lab and several others across the globe perform vestibular stimulation using motion platforms. It is also possible to stimulate the vestibular system and generate a real world-like motion perception by applying a small electrical current behind the ears (Electrical Vestibular Stimulation or EVS). The response to, and perception of, this stimulation changes with body and head position, providing a unique investigative tool to understand how the central nervous system processes vestibular signals and relates these signals to physical motions (linear and rotational accelerations). In the Sensorimotor Physiology Laboratory, we have developed a computational model of vestibular processing in the brain. This model can be used to predict the perception of human subjects under different movements as well as electrical stimulation of the pathways in vestibular system. It can also provide researchers with the GVS profiles equivalent to the real world motion. The computer simulations give the researchers the chance to have a clear understanding of their research question and useful predictions in order to assist them in their experimental design. We want to make this model available to the public. Therefore, a user friendly graphical interface is needed for the model. Project objectives: The main objective of the project is to design and code a graphical user interface for the vestibular processing model. Students are also expected to work on improving the code performance as well as the code readability.